direct study weekly report(Jan18-Jan24)
Brief summary
- set up characters with standard animation pack
- handle user inputs and parse input to control the actual movement
Key activity
This week I manage to set up characters with standard animation pack which can handle keyboard events and parse it to control actual movement. First I create demo skeleton animation using unreal engine editor. As fig1, I can change speed and scale axis range. Then I link different animation sequence together by the defined transition rules.
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edit skeleton animation
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arrange animation sequence
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add transition rules
Reference
To do
- set up the character using Andrew’s assets