direct study weekly report(Jan25-Jan31)
Brief summary
- set up humanoid rig with standard animation pack
- set up humanoid rig with Andrew’s model
- use animation retargeting to create new animation sequence for Andrew’s model
Key activity
I use the skeleton in standard animation package. All the bones work fine with the humanoid rig(even the names are the same).
retargeting manager with skeleton1
Then I do the same thing with skeleton2. Most of the bones work good with the correct hierarchy while I miss some pieces of joint rotation as well as some advanced bones. I also get extra bones on the feet.
retargeting manager with skeleton2
After generating new animation sequence, I get a couple of new animation sequence, most of which are super wired… The fingers look like they are crushed by something, which might be caused by missing joint rotation. Also the feet look irregular bending which might be caused by extra bones.
crushed hands
bending feet
Anyway, we are not going to use these funny animation sequences.. Maybe I should go back do Daz 3D if I want to fix these skeletons.
Reference
To do
- set up the character, blend animation sequence together
- look through smart body