Little April Fool

Direct Study Week3

direct study weekly report(Jan25-Jan31)

Brief summary

  1. set up humanoid rig with standard animation pack
  2. set up humanoid rig with Andrew’s model
  3. use animation retargeting to create new animation sequence for Andrew’s model

Key activity

I use the skeleton in standard animation package. All the bones work fine with the humanoid rig(even the names are the same).
image


retargeting manager with skeleton1

Then I do the same thing with skeleton2. Most of the bones work good with the correct hierarchy while I miss some pieces of joint rotation as well as some advanced bones. I also get extra bones on the feet.
image


retargeting manager with skeleton2

After generating new animation sequence, I get a couple of new animation sequence, most of which are super wired… The fingers look like they are crushed by something, which might be caused by missing joint rotation. Also the feet look irregular bending which might be caused by extra bones.
image


crushed hands
image


bending feet

Anyway, we are not going to use these funny animation sequences.. Maybe I should go back do Daz 3D if I want to fix these skeletons.

Reference

To do

  • set up the character, blend animation sequence together
  • look through smart body